Welcome to the Artificial Intelligence Series. In this series, we will look at adding intelligence to NPCs and enemies in our games. Concepts include wandering, obstacle avoidance, field of view, fleeing and more.
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Game Artificial Intelligence
Learn how to add intelligence to enemies and NPCs in your games
Welcome to the Artificial Intelligence Series. In this series, we will look at adding intelligence to NPCs and enemies in our games. Concepts include wandering, obstacle avoidance, field of view, fleeing and more.
In the very first tutorial of the series, we cover the very basic movement behavior known as Seeking. The act of Seeking simply directs an object towards another object or position.
Download the source and pseudo code